
At that point though you don't really have a panzer division, you just have an infantry division that is supported by a heavy tank brigade. If you use heavy tanks, use infantry instead, you'll also likely need to adjust the ratio in favor of more infantry per tank like 4-1 because heavy tanks cost so much more. Heavy tanks cannot achieve fast movement speed and so do not benefit as much from having motorized. What you pick depends on when you start your war and how many you can produce in time. 'Armor' Here presumably refers to light, medium, or modern. More org lets you sustain attacks longer and also reduces the risk of offensives being thwarted by counterattacks which often occur when your tanks are creating a salient at the breakthrough point in the battleline.Ĥ0 Combat width is the most optimal especially for a combat unit that you are trying to use to attack but the question is whether you have the industry and supply to support such large armor and also whether you're willing to sacrifice the tactical flexibility of having smaller units you can use in a more dispersed fashion should the need arise. I generally go with FH, Maint, Arty or AA depending on CAS usage.Ģ motorized to 3 armor is doable but it costs more IC and has lower org. Field hospital is also very useful since your tanks are generally attacking and therefore at greater risk of taking casualties. Arty company is always useful to give your tanks that slight extra bit of breakthrough and soft attack Anti Tank is less useful since very often your tanks have sufficient piercing to deal with other armor Maintenance is good overall especially since your tanks and trucks are expensive and keeping them from breaking down will reduce strain on your industry to replenish your tank divisions but it depends on how many armor divisions you want to have relative to how much armor you can produce. Signal Company can help you perform your battle plans better AA is a godsend if you don't have air superiority and/or your enemy uses lots of CAS Logistics if you're attacking in an area that requires it due to low supply in a region Engi is also good both for defense and against attacking certain zones. Recon gives you a speed boost which is great for armor, so include it. 10<20<40 width especially with support companies


My recommendation 3 motorized for every 2 armor, either 10, 20, or 40 width. Assuming you're going for mobile warfare:
